03 Ideation

Updated 4 Oct 2026

🔍 The Trade-off: Simplicity vs. Functionality

  • Example: Sony Google TV Remote vs. Apple TV Remote
  • Design is about balancing simplicity and functionality.

🎯 Objective of Lecture 3

  1. How to generate design ideas from user needs.
  2. Understanding redesign and activity analysis.

📌 Needfinding Process

  1. Notice something → Inference → Insight → Actionable ideas
  2. Key takeaway: You can’t satisfy all users; instead, focus on a meaningful challenge.

"If I had an hour to solve a problem, I’d spend 55 minutes thinking about the problem and 5 minutes thinking about solutions."
— Albert Einstein


🏷 Point of View (POV) – Problem Statement

A structured way to define a problem:

  • User: Who is experiencing the issue?
  • Facts: What did you observe?
  • Need: What is the user’s pain point?
  • Insight: What inspired challenge can we solve?

Example:

Scenario:

  • User: P’Top at BBQ Plaza.
  • Facts: He stayed near the entrance despite many waiting ahead.
  • Need: Avoid missing his turn.
  • Insight: It would be better if waiting was stress-free.

💡 Ideation (Where We Are Now)

How Might We (HMW) Questions: A method to transform problems into actionable design challenges.

Example:

  • HMW allow users to wait without staying near the restaurant?
  • HMW make waiting time more engaging?
  • HMW provide notifications instead of verbal calls?
  • HMW estimate waiting time accurately?

🧠 Brainstorming Best Practices

  • No criticism – all ideas are welcome.
  • Encourage wild and rough ideas – quantity over quality at this stage.
  • One conversation at a time – build upon each other’s ideas.
  • Use visualization – sketching ideas helps.

Constraint Brainstorming for Creativity:

  • What if users only had 1 button to interact?
  • What if users only had 1 minute to complete a task?
  • What if the design must make people laugh?

✅ Decision-Making & Voting

  1. Set Criteria:

    • Frequency: Common issues.
    • Popularity: Many people experience it.
    • Severity: How frustrating is the issue?
    • Fun Factor: Does the team like the idea?
  2. Voting Process:

    • 🎯 3 big circle votes → For favorite ideas.
    • 🔹 Unlimited small dot votes → For ideas you like.

🏗 Creating Design Goals (Post-Brainstorming)

  • Define user interactions with the product/service.
  • Design should align with user tasks & expectations.
  • Example: How has Apple’s design transformed how users interact with devices?

🔄 Redesign: Is Anything Truly New?

  • Even "new" designs are influenced by past designs.
  • Example: The first computer & telephone still influence today’s technology.
  • Understanding past designs helps designers create meaningful innovations.

🔬 Activity Analysis – Making Differences Explicit

Key Questions:

  1. What steps do users take?
  2. What artifacts (objects/tools) do they interact with?
  3. What are the user goals?
  4. What are the pain points?
  5. How do we measure success?

Example: Automatic Door Lock System

  • Steps: Touch screen → Enter password → Press # → Unlock.
  • Artifacts: Number pad, lever, sound speaker.
  • Goals: Secure access, keyless entry, automatic locking.

🚀 Key Takeaways

  • Design is about solving problems, not just aesthetics.
  • Needfinding is crucial to create valuable products.
  • Brainstorming requires openness and creativity.
  • Making design choices explicit improves clarity and teamwork.
  • Redesign is inevitable; innovation builds on the past.